Jeddah, Saudi Arabia · Available for hire

Match intelligence.

MNG × CS2 ANALYST

CS2 Match Intelligence — drop a demo, get HLTV-accurate stats, AI coach insights, heatmaps and scouting in seconds. Built for performance staff.

CRAFT
Human · Directed
POWER
AI · Amplified
SOUL
Saudi · First
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Competitive Intelligence

CS2 match analysis.

Drop a CS2 demo — the engine parses it, computes HLTV-accurate stats, detects key moments, maps death zones, and writes a deep English coach report. Click any match below to read the full analysis.

HLTV-accurate K/D & ADRDeep tactical breakdownsHeatmaps & zones
CHECKING BACKEND…
Match Overview
Match Breakdown
Player PerformanceRATING* ↓
PlayerKDADRKASTRATING*
* Rating is approximated by awpy and differs slightly from HLTV. K/D, ADR, and utility counts are exact.
Utility Usage
Death Heatmap
Key MomentsAUTO
RndPlayerTypeTick
Map Zones · DeathsHOTSPOTS
Entry FraggingOPENING DUELS
PlayerEntry KEntry DSuccess
Team Intelligence

Team reports.

Season-level profiles built by the MNG engine across every analyzed map: WPA-anchored FragScore, five-dimension role profiles, and team tactical signals. Every rate carries a 95% Wilson confidence interval, and the written report is grounded against the data — no invented numbers.

FragScore · WPA-anchoredWilson 95% CIGrounded AI report
Capabilities · The engine

Built on real data.

A full analytical pipeline — deterministic, reproducible, grounded in real match data. Every rate carries a confidence interval; every number traces back to the tick it came from.

01 / 06
Win Probability
An empirical round-state model — every situation scored from real outcomes, smoothed with Laplace, made monotonic via PAVA. No guesswork, just the data.
Empirical · Wilson CI · PAVA
02 / 06
Anti-Strat Engine
Opponent tendencies surfaced with confidence: bombsite leans, utility timings, default patterns — each rate bounded by a Wilson interval so small samples don't lie.
Tendencies · Utility · Geography
03 / 06
VOD Review Accelerator
Every kill scored by win-probability swing, then ranked into a timestamped clip index — so review starts at the rounds that actually decided the map.
WPA per kill · Clip index
04 / 06
Player Development
Role profiles and a WPA-anchored FragScore that separate impact from raw frags — who opens, who trades, who closes rounds, measured against real leverage.
Role profiles · FragScore
05 / 06
Tactical Recommendations
Suggestions derived from real round outcomes, not opinion — where to take map control, when to commit utility, which sites to pressure against this opponent.
Derived · Outcome-based
06 / 06
Validated Event Store
Built on an atomic-fact event store spanning real tournament maps — every metric reproducible from the same source, every claim grounded, nothing hallucinated.
93 maps · 7 tournaments
About · MNG
Most people prompt AI.
I engineer it.

I built a CS2 match-intelligence engine from scratch — it breaks down demos with HLTV-grade accuracy, finds the moments that decide rounds, and writes a coach-ready report. Every number traces back to the data.

Based in Jeddah, KSA — currently looking for the right team. Built in Jeddah, built to compete. Open to esports analyst and performance-staff roles.

Let's make something

Hire me.
Or just say hi.

Open to esports analyst & performance-staff roles. Esports teams & orgs preferred. Replies within 24 hours.